Microgame

Unity:


Here I was just testing out the basics, placing cubes using the 3d game object tool.


I created a basic house out of cubes and added some "trees".


I imported the FPSController which will allow me to walk around my world in first person. 


I then added some textures and replaced the trees with more advanced tree models.

Games related to Halloween: 

Luigi's Mansion:


Friday the 13th: 

Fortnite (Yearly Halloween event):


Super Mario 64 (Big Boo's Haunt level):


Simpsons Hit and Run (Halloween level):


Banjo Kazooie (Mad Monster Mansion level): 


Lighting in Unity:


I created a Spot light and dimmed the directional light to make it more visible.


I created a new cube which I will be using to teleport me to another scene.


I made a Csharp code in Visual studio which will make me teleport to Scene2 when I walk into the cube.

Modelling in Maya:
Gravestone:


I began by making a rectangle which will be the base of the gravestone.


I then duplicated the rectangles smaller and layered them on top.


I made a simple cross using rectangles overlapping each other.


To finish off the model I smoothened out the edges using the Bevel tool.




Graveyard Fence:


I started off with a rectangle for the bottom of the fence.


I then made cylinders and stretched them out to create poles for the fence.


I duplicated the bottom rectangle and made it thinner for the top layer of the fence.


I made cones and shrunk them down to create spikes on the top of the fence poles.


I finished off the model by using the Bevel tool again to smoothen out the sharp edges of the rectangles.



Small Gravestone: 


I started by making a rectangle for the base of the gravestone.


I then made a smaller rectangle to lay on top.


I made a third rectangle to create the main part of the gravestone.


I inserted edge loops at the top of the gravestone so that I could alternate the shape.



I once again used the Bevel tool to smoothen out the edges to finish off the model.

Graveyard Lamp post:

I started the model off with a cylinder and stretched it upwards to make a pole.


I started the model off with a cylinder and stretched it upwards to make a pole.


I made another cylinder and added an edge loop to transform the shape for the bas of the post.


I then created the top of the lamp post using smaller shapes to form a lantern.


Here is the finished model.

Photoshop and UV unwrapping in Maya:



In Photoshop I chose a photo online of a stone texture, this is the texture that I will be mapping onto my Gravestone model that I created in Maya.


I will just be using my small gravestone model for this.



I created a Blinn texture using the file I imported from photoshop.


I applied my texture using UV Unwrapping for the final textured model.


In Unity I created a text box for my in-game UI. This will show when I run the project.

I created a CSharp script for the in-game UI. 


I imported my models from Maya including the gate-way model from Kyle sent to me through an unreal package. They are untextured for now and will be adding textures once we have an idea of what the level looks like and how it plays.


I also imported the bench model that Kyle made for the game.


Here I imported my lamp post model.


I duplicated the fence models to create the whole graveyard fence.


I imported Adam's models in to the project, a pumpkin and a casket.


These are all of our models that we will be using to build the game, we now need to work on textures for them. Kyle and Adam will be working on the textures as I work on the basic level design.


Here is a rough idea that I drew on Microsoft Paint of what the level is going to look like. Our game will be a maze that you will have to run through as the enemy is chasing you. Get to the end and win.


Here I began to add textures and colours to the models.


I then added box colliders on the fence to stop the player from going outside the map. 


Here is the entrance to the Graveyard in the Player's point of view.


This is a top-down view of our map so far.

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